Systems
The rules behind the rituals.
Petit Planet is gentle, but it is not vague. Each system below has a concrete loop, a cost or a limit. We explain the ones the Final Beta actually showed, and mark the parts that are still unconfirmed.
Bond & gifts
How bond levels rise, what gifts are worth, and which talents unlock at each milestone.
Footprints
The checklist system behind Loomi, Miraprint and the small daily tasks that keep a planet moving.
Starsea Voyage
How voyages work, how encounter islets bring new neighbors, and how crew specialties change a trip.
Luca Arbor
The 40-level planet tree, every Luca and Lucasprout cost, and the unlocks worth planning around.
Omnidex
How creature collection becomes a gallery, how Folio Score works, and what the tiers reward.
Cooking & crafting
The two crafting loops, the kitchenware they use, and how recipe quality and strength fit together.
Dress Up & homes
Character customization, house upgrades and the neighbor decoration requests that unlock at Bond 6.
Currencies & shops
Dough, Footprint, Miraprint, Lucasprout, Bazaar Jelly and Omni-Vouchers, plus the shops that accept them.
One rule for all system pages: a beta value is a snapshot. If the launch build changes a cost, a cooldown or a reward, the page will be updated and the “verified” date will change. We do not quietly edit old numbers.
Where this data comes from
System descriptions are written from public official announcements and community wiki documentation of the Final Beta. They are explanations, not copied wiki articles.
Fan-made reference. Game names and assets belong to HoYoverse. See sources & credits.